Part of the Progression Series:

Quick Answer

Rise of Kingdoms is worth playing if you want a long-term strategy game with real alliance politics and you can commit to logging in daily for months. It is not worth playing if you want fast progress, solo play, or a game you can put down for two weeks without consequences. It is pay to win in the sense that money buys speed and commander strength — but the free game is genuinely playable, and the deciding factor is almost always your alliance, not your wallet.

Overview

Released by Lilith Games — soft-launched on Android in April 2018, worldwide in September 2018 as Rise of Civilizations, and renamed Rise of Kingdoms in March 2019, later carrying the Lost Crusade subtitle. It is a 4X mobile strategy game: build a city, research technology, train troops, pick from fifteen historical civilizations, and fight other players on a shared open map alongside an alliance.

It is still actively developed and still busy, which is unusual for a mobile title of its age. It is also demanding in a way the marketing does not communicate at all.

What the Game Actually Is

  • A city builder with a war attached. Most of your time is spent managing build, research and training queues, and gathering resources on the map.
  • An alliance game. Solo play is possible and miserable. Everything meaningful — territory, rallies, KvK, the big events — is coordinated by 50–100 people in a group chat.
  • A long game. Meaningful account strength takes months. T5 troops and a strong commander roster are a year-scale goal for a free player.
  • Real-time and unforgiving. Your city exists on the map while you sleep. Attacks happen at 3am.

The Good

The alliance layer is genuinely excellent. Coordinated rallies, territory expansion, and inter-kingdom war create the kind of emergent politics most single-player strategy games can't. If you land in a good alliance, this is the reason you'll still be playing next year.

Commander building has real depth. Pairings, talent trees and troop-type counters mean skill actually shows. A well-built account beats a bigger badly-built one regularly.

The open map matters. Marches move in real time, terrain and distance count, and you can be intercepted. Positioning is a skill.

It respects free players more than most. Every commander and technology is obtainable free. See the F2P guide.

The Bad

The time demand is real. Fifteen minutes of queue management daily is the floor. During KvK, alliances expect coordinated activity at scheduled times — including inconvenient ones.

Money buys strength. Not exclusive content, but speed and commander skill levels, which is close enough to matter. Be honest with yourself about how that will feel.

Bad alliances ruin it. Your entire experience is downstream of who you play with. A dead alliance turns this into a spreadsheet with attack notifications.

The early game is slow and the mid-game is a wall. Around the 10 million power mark, quest rewards dry up and progress becomes pure discipline. See power levels explained.

The advertising is misleading. The puzzle ads and the "50 million power" clips have nothing to do with the game — full explanation here.

Who Should Play

  • You enjoy slow-burn optimisation and reading spreadsheets about troop stats.
  • You want a game with actual people in it — chat, coordination, politics.
  • You can log in daily, and you have a couple of hours a week for events.

Who Should Skip It

  • You want to play alone.
  • You take breaks of a week or more.
  • Losing troops you spent a month training would genuinely upset you.
  • You want to be competitive at the top without spending. That door is closed.

If any of those apply, these alternatives may fit better.

If You Do Start

Do these four things in your first hour and you will avoid most of the pain:

  1. Pick a civilization deliberately — best civilization guide.
  2. Join an alliance with 40+ active members.
  3. Link your account so you cannot lose it.
  4. Read the beginner roadmap before spending anything.

FAQ

Is Rise of Kingdoms good?

For the right player, yes — it is one of the better-designed 4X mobile strategy games and it has aged well. For a casual player wanting quick sessions, no.

When did Rise of Kingdoms come out?

Lilith Games soft-launched it on Android in April 2018 and released it worldwide on 20 September 2018 as Rise of Civilizations. It was renamed Rise of Kingdoms on 5 March 2019, and later picked up the Lost Crusade subtitle.

Is Rise of Kingdoms pay to win?

Yes to a degree. Spending buys time and commander sculptures. It does not buy exclusive units or research. Details in the F2P guide.

Is Rise of Kingdoms dead?

No. It still has active kingdoms, ongoing KvK seasons and regular content updates. New kingdoms open regularly, which is the clearest signal a mobile strategy game is still healthy.

Can you play Rise of Kingdoms offline?

No. It is a persistent online game — your city stays on the map whether you are connected or not.

Key Takeaways

  • Excellent alliance-driven strategy game, badly advertised.
  • Requires daily play for months to reach a satisfying account.
  • Pay to win on speed and commander skills, not on content.
  • Your alliance determines your experience more than anything else.
  • If you cannot commit to logging in daily, do not start.